Roelworks

Portfolio Muhammad 'Roel' Islam

Roelworks

Tag: articulate storyline 360

[Storyline] How to quickly replace an asset

‘Apply changes to all slides’ – a small comment but has large implication especially on later stage of the build. The look and feel is better signed off before even we start building so that we can save time to build. Articulate Storyline 360 Media Library is a neat feature where you can replace assets

[Storyline] Creating a Custom Progress Bar in Storyline

In this quick tutorial, I am going to show you how to “quickly” create a custom progress bar in Articulate Storyline 360 and using the inbuild slide numbering variables that comes with Articulate 360 (as per 2020, this is not yet available in Articulate Storyline 3). Preparing the canvas First step is create a new

[Storyline] Building the Choice

Here I am sharing some experience in building a branching scenario e-learning module called The Choice. The Choice is a branching scenario e-learning is part of MTC’s Bribery and Corruption Training suite that I created as a part of the Cursim/Omniplex team. The Choice is build using Articulate Storyline 360. Inspirations First, I researched some

[Storyline] Custom Menu Interaction

Inspired by a html ‘grid like’ menu, I used the excerpt content from the World Health Organisation about Myths surrounding the Corona Virus outbreak that is currently a hot topic affecting the whole world. I moved away from WHO original look and feel by giving it a more ‘corporate’ feel with photographs- I used images

[Storyline] Interactive Table

This table is purely built in Storyline using, triggers and variables. The build is based on Excel Spreadsheet that has formulas in it, where client want to use this to introduce a new system where employees can calculate how much food to prepare for and order. Formulas are not a build-in feature in Articulate Storyline

[Storyline] (Not) a Click to Reveal Interaction

Click to reveal is one of the staple interaction in e-learning building/content development today. It involves in clicking on a button and revealing a text or an image. It is something that you can easily do in Articulate Storyline with triggers and or states or layers. Here is another take on the classic click to

[ELH Challenge] Lightsaber Dial

Joining Challenge #262 from Articulate Heroes although a bit late. Its based on a dial and using layers to show information. This Demo contains audio of the light saber infamous hum. Light saber sound pack by JoshHarrisVFX Text content from Wikipedia. Background and Assets done in Adobe Photoshop and Illustrator Header Illustration done in Clip

[Storyline]Dino Run

This ASL360 game is based on the T-Rex, Run! Google chrome game Its quite simple and straight forward game and it was built in Articulate 360, using motion paths and triggers Audio edited using Audacity Images are done in Adobe Illustrator Additional ResourcesDino SpritesBy: pzUH (http://www.gameart2d.com)Link: https://opengameart.org/content/free-dino-sprites Trees and rocksDesigned by macrovector www.Freepik.com Audios Chopin,